Combat in Palworld can be a bit rough when it's a player fighting a Pal. Pal on Pal combat is another thing entirely, but when you're trying to handle the fight as a Tamer, dodging attacks and getting real damage it can be pretty rough. On top of this, the target a Pal picks between the Tamer and their allied Pal seems almost random, with a lot of the Pals just focusing solely on the Tamer rather than the Pal that's currently attacking them.
Thankfully, if you're finding a certain Dungeon Boss, Alpha Pal, or even a Raid to be too difficult to handle, there's a trick to keep any number of enemies stun-locked until they're dead, so let's go over exactly how this trick works in Palworld.
Technical principle statement
The core skill is explosion. The explosive attacks in Palworld all seem to have one thing in common, they knock down enemies and leave their iconic stars overhead for a second or two. When they first get knocked down, the opponent is invincible for about a second, but once they start getting up, you can increase the damage or knock them down again.
Of course, you probably don't want to do this in very tight Spaces or against enemies you're interested in capturing, as the game doesn't seem to handle the act of "blowing up enemies" with explosions very well. Often, enemies are repelled by the force of the explosion, but the game struggles to find a point to "return" to their animated recovery animation. When this happens, many enemies end up trapped in the wall or disappear altogether. Also, this trick doesn't work on the tower leaders, as they can't be stunned by any means other than power.
Let's look at some of the ways you can do this.
Rocket Launchers
Rocket Launchers need partner skills Pengullet Cannon and Rocket Launcher and need to prepare Pal Gear materials:
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Pengullet Cannon: Ingots*20, Stone*20, Wood*30, & Paldium Fragments*20
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Rocket Launcher: Pal Metal Ingots*75, Polymer*30, & Carbon Fiber*50
Since each Pengulet can only be used once, this kind of defeats the whole purpose of the weapon to "stun" the enemy. The enemy.
Tocotoco Eggbomb Launcher
Eggbomb Launcher need partner skills Pengullet Cannon and Rocket Launcher and need to prepare Pal Gear materials:
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Eggbomb Launcher:Cloth*10, Leather*10, Fiber*15, Flame*15 Organ, Paldium Fragments*15
The Tocotoco's Eggbomb Launcher. This is also the least useful option, as it doesn't actually have the 'stun' effect that the other options below will have. That said, it still launches enemies into the air (even if they stay standing), can still deal absurd damage, and will sometimes interrupt enemy actions.
When used, you'll take the Tocotoco you've summoned and put them into your hands with their...behind facing towards the enemies. Then, with every click you'll launch and explosive egg at said enemies. It's a Partner Skill very reminiscent of some of Kazooie's attacks in the classic Banjo & Kazooie games. However, compared to the other two options listed below, it's the least useful.
Mossanda Grenade Launcher
Mossanda Grenade Launcher need partner skills Pengullet Cannon and Rocket Launcher and need to prepare Pal Gear materials:
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Grenadier Panda:Ingots*50, High Quality Pal Oil*20, Paldium Fragments*40
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Grenadier Panda (Mossanda Lux):Ingots*40, High Quality Pal Oil*24, Paldium Fragments*48
Moving on to the actual trick that this guide is primarily focused on, the Grenade Launcher Partner Skills that both Mossanda and its elemental variant, Mossanda Lux, have access to. You won't unlock the ability to craft this Pal Gear until you're level 24, which is a good portion of the way into Palworld, but honestly for how powerful this Pal Gear is it should be locked even further down the Technology Tree.
When built, this Pal Gear allows you to actually ride any Mossanda (the electric Mossanda Lux included) and when you do you'll be able to use their handheld grenade launchers. These things are absurd in the area of effect for the explosion as well as their damage (once you've used the Essence Condenser to level the Partner Skill up).
But, neither of these aspects compare at all to this Grenade Launcher's ability to keep enemies stunned and on the ground. With this Pal Gear alone, you can basically trivialize Raids for the rest of the game as long as you position your shots well.
And, if that wasn't broken enough, you can also 'reset' the cooldown for this Partner Skill by either putting the Mossanda in question into the Palbox and taking them back out or even just dropping their Pal Sphere on the ground and picking it back up.
Relaxaurus' Hungry Missiles & Jetragon's Missile Launcher
Relaxaurus' Hungry Missiles & Jetragon's Missile Launcher need partner skills Pengullet Cannon and Rocket Launcher and need to prepare Pal Gear materials:
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Hungry Missile:Refined Ingots*100, Polymer*35, Ingots*100, Paldium Fragments*85
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Hungry Missile (Relaxaurus Lux):Refined Ingots*120, Polymer*42, Ingots*120, Paldium Fragments*102
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Aerial Missile:Leather*100, Refined Ingots*200, Circuit Boards*50, Paldium Fragments*140
Let's take a look at both the Missile Launchers that Relaxaurus can use as well as Jetragon. For Relaxaurus and Relaxaurus Lux, the Missile Launcher will feel like a huge unlock. Not only does this finally allow you to ride these goofy-looking dinosaurs that you probably already caught one or more of hours and hours ago, but it also allows you to fire a flurry of homing rockets at any target you wish.
And, when these rockets make contact, they'll knock enemies down and stun them in the same way as Mossanda's Grenade Launcher. Unlike the Grenade Launcher, however, spacing out your shots is even more important so as not to waste any shots hitting an enemy that's already down and in their invincibility frames.
For the most part, these Hungry Missiles are actually worse than Mossanda's Grenade Launcher, even if they're unlocked later. However, the homing feature of these rockets makes using them a whole lot more fun.
As for Jetragon's Missile Launcher, it's actually almost identical to Relaxaurus', but is actually even harder to aim due to how wonky the camera is while using it on Jetragon's back. Most of the people who build this only really want it so they can finally ride Jetragon as a flying mount since it flies so incredibly fast.
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